Who are we?
I am a Marie Skłodowska Curie alumnus, currently working as a senior lecturer at the University of Gothenburg for more info visit https://vasilikimylo.com/
Background
Design technology for motivating people with chronic conditions to live a healthy life (behavior change).
Participatory design with People with MS for a fatigue management app and Spinal Cord Injury for calory burn and condition-specific tracking.
Interpretation and integration of behavior change theories into designs for technology.
Sebastian Andreasson has worked as a research engineer at the University of Gothenburg for the past four years, bringing a background as an IT consultant and developer. Previously, he co-founded a tech startup focused on a livestreaming app and has experience releasing several apps across various platforms. With extensive expertise in digital systems, he now dedicates his efforts to developing and optimizing technical solutions for human-computer interaction within research projects, where he combines practical innovation with in-depth technical knowledge.
Mattias Rost is an associate professor in Interaction design, and head of division of CLIC - Cognitive science, Learning and IT, Interaction design, and Communication. He has got a PhD from Stockholm University in Human Computer Interaction after conducting research at the Mobile Life Centre. He was previously a research associate at the University of Glasgow, and a digital strategist at the IT consultancy firm Iteam. He has a long industry and academic career. His research interests consists of mobile communication, mobile interaction, digital wellbeing and health, mindfulness, and processes for research design and development.
Alexandra Weilenmann is a Professor of Interaction Design at the Department of Applied IT, where she leads the HCI Collegium and serves as Program Manager for the Master’s Program in Human-Centered AI. She conducts interdisciplinary research on the social impact of digital technologies, focusing on how they shape social interactions and daily life. With 25 years of expertise in Human-Computer Interaction and mobile communication, her work has garnered international awards and extensive media coverage, bridging academia, policy, and practice to address pressing societal challenges.
I am a Lecturer in Interaction Design interested in understanding & modelling behaviour as well as supporting people through the use of technology. To that end, I research & develop artefacts that are digital and/or physical and utilize AI or CI techniques and interaction design.
I build and work with social robotics, games and games technology, apps and art(efacts).
I am always keen to work in the intersection of Arts, Technology and Science exploring what novel design spaces can unfold.